We have a large selection of web-based software (check the Online tab), as well as Windows educational software to download (under the Downloads tab). Many of the software titles are multilingual.Join 95 of U.S. Free Educational Programming Languages - Teach Kids Programming. Squeak Etoys is a tile-based, drag-and-drop, media-rich authoring and visual programming environment. An Etoys project comprises text, 2D or 3D graphics, sound, music, animated objects, scanned photos, etc.The company also stresses that it’s not using a voice sample from the kids to make the product better.The app doesn’t include advertising or in-app purchases, either. Parents can opt to connect to the internet if they want to download additional stories, but there isn’t a charge.At launch, Read Along offers around 500 stories and the catalog is continually expanded with new books. An initiative of the National Council of Educational Research and Training (Ministry of Education.Google today is launching a new app, Read Along, that aims to help elementary school students practice their reading skills and stay educationally engaged amid school closures due to coronavirus. The new Android app is based on Google’s existing application, Bolo, which launched in India last year with a catalog of read-along stories in both English and Hindi.That makes it a little more than what you might find in a typical high school assignment. There are 412 steps involved in the nearly five-minute-long chain reaction. The world’s largest Rube Goldberg machine starts with a mechanical chicken laying an egg and ends by lighting a full-size Christmas tree in Riga, Latvia. Students can showcase and share their learning by adding photos and.Like Bolo, Read Along leverages Google’s speech recognition and text-to-speech to help kids learn to read.The app includes a built-in reading assistant named Diya. As kids read aloud, Diya detects if the child is struggling with a passage and can jump in with positive reinforcement or help. At any time, the child can ask Diya to help them read a sentence or pronounce a word they don’t know.As children progress in the app, they’re presented with mini word games and earn in-app prizes as they improve their skills.Google says the app was built with children’s privacy in mind and is able to work without either Wi-Fi or data.
Kids Educational Software Free Educational ProgrammingSaadat and his team designed the platform for just that purpose.But the stories kept rolling in as artists picked it up to create interactive portfolios of their graphics. It particularly targeted hobbyists and aspiring devs with little to no background in coding and app development. The Inspiration for hyperPad’s No-Code App Creation PlatformOf course, hyperPad isn’t designed just for virtual Rube Goldberg machines in high school classrooms.Originally launched as GamePress in 2012, hyperPad initially served as a way to democratize game and app development. Even better, it teaches coding in the classroom without the students needing to know how to code. It spurred a man to develop a platform that would encourage even younger students to create complex programming projects. Sadaat quickly learned hyperPad was useful even beyond coding in the classroom.What we found was, on the education side, teachers were coming to the platform and using our app to teach kids programming, science, engineering, physics and more.Perhaps the most obvious application in the classroom is teaching kids to code – made more relevant by the fact that schools in countries ranging from Estonia to Singapore are increasingly including programming into K-12 curriculums. Teachers discovered it was a useful tool in the classrooms from early grades through post-secondary. Kids explored new worlds and built worlds of their own. Storytellers created rich media books. Idm for mac downloadUsefulness Beyond Learning to CodeCoding this way can feel a little like finger-painting or sculpting with Play-Dough, Saadat adds. The flowchart-like logic system and built-in physics engine take care of the rest. They place it into their virtual world, and hyperPad takes over. With something like hyperPad, you skip all of that.”All learners have to do is drag elements onto a canvas, and hyperPad turns those into a part of the game or app.With a drag-and-drop interface, all students have to do is grab an object from a menu. “Traditionally, you’d have to spend hours setting up your scene before you even get to the point of adding a graphic or a character. A game is about spreading your message – creating awareness, educating or something else that you would like to share with your users.D’Alton works with students from all over the world who have varying experiences, nationalities, age groups and backgrounds. But that’s not the be-all-end-all of a game. “They’re not relying on something that has to exist already for them… they’re the ones who know that classroom best and they don’t have that barrier of entry either.” No-Code and Barrier-FreeFor Alex D’Alton, Student Experience Coordinator at Renison University College ’s English Language Institute , game-based, no-code platforms like hyperPad are enabling the future of education.At their core, games are supposed to be entertaining. Young musicians can learn about different notes, harmonies, sounds and rhythms.“One art-centered college in the US is using animations to make games out of artwork, using iPads as a portfolio for a gamified experience to presenting art in a unique way for someone to consume,” Sadaat says.Even teachers are getting on board because of the way they can create engaging content specifically designed to meet the needs of their classes, he adds. Students learning physics can see how different forces like gravity and friction are applied to objects in different situations. “It has that physical feeling to it where you’re manipulating something with your hands.”But it’s not just coders-to-be who are diving into the app and getting their hands dirty. ![]() And as they rise through each grade level, they learn how to access more features to use that technology to its greatest effect. From a young age, kids are interacting with word processors, presentation software and more. Through mobility, it can go anywhere and do anything.” From Kindergarten Through CareerOf course, technology is already entrenched in the educational journey.
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